This week Will, Roy, and Scott talk about the new champ card article and then discuss silver bullets and sideboarding in relation to Thrones!
Music by Spinozar.
This week, Will and Luke discuss a topic we covered nearly 200 episodes ago – Study and Shortcutting.
This week, we try out someone else editing the show. Please respond and let us know what you think. This will probably take a few weeks for them to narrow down what all we want. Unfortunately, some background noise removal seems to have caused some issues with Luke’s audio. We hope to combat this in the future.
This week, we try out someone else editing the show. Please respond and let us know what you think. This will probably take a few weeks for them to narrow down what all we want.
Also, Roy and Will discuss what the environment looks like early in Store Championship season.
by Ruben Barnhoorn (Barnie25)
It has been quite some time since I wrote an article – four months to be exact. The reasons as to why are quite varied: the delays with the release of new cards, not attending important tournaments, among others. But summer as come and gone; the long wait for new cards is almost over, and I am ready to jump back into it. I want to try and publish every other week.
As A Game of Thrones is entering in its second year, I feel that it’s time for me to rebrand myself. I am no longer a squire working his way up the ladder. I feel that I have proven myself to be a worthy adversary in my first year of the game. I no longer aspire to become a knight, to serve in the Kingsguard. Now we are fighting in the pits of Meereen, trying to get an audience with the true queen of Westeros, Queen Daenerys, first of her name, the unburnt, Queen of Meereen, Queen of the Rhoynar, the Andals, and the First Men, Khaleesi of the Great Grass Sea, Breaker of Shackles, and Mother of Dragons. In my article series “Surviving the fighting pits of Meereen,” I will try and discuss topics that will help you improve as a Joust player, give you new insights, or at the very least make you think.
Today, I am going to examine footage of a Game Night Kit match in the UK. We are following a newer player running Greyjoy Banner of the Dragon. I will look at two pivotal moments during the game in order to try and figure out what different lines of play would have been possible to take. The link to the YouTube game you can find at the end of the article. I would like to give a shoutout to Daniel Mulchrone for doing a fantastic job as TO for recording, commentating, and posting the video to his channel: Guardians of Tyr.
So, like I said, we are following a player running Greyjoy Dragon. His opponent is running Targ Crossing. From now o,n I will assume the role as the Greyjoy Dragon player.
Our setup is very strong and exactly what Greyjoy is looking for:
Our opponent has an unfortunate mulligan and sets up:
First Player: Us
We have access to a shit ton of gold, as we hit the Trading with the Penthosi plot of our opponent with our Summer Harvest – 15 to be exact. Here’s our board at this point:
Holding back 1 gold
Here’s what our opponent drops:
Holding back 1 gold
We are now at the 11:30 mark in the video.
Now let’s take a minute to really take in how uneven the boards are at the moment. Not only do we have two more characters than our opponent but we also have an Iron Mines. In this position, we really want to put our opponent under pressure and leverage our board advantage. We also know our opponent has 1 gold left in her gold pool, what implications does that have for our challenges?
Our Iron mines protect our characters from a potential Tears of Lys, but not from Dracarys!.
How can we maximize our power grab while putting the most pressure on our opponent? In this moment there are a few thoughts going through my head.
So, with these things in mind, we head into the challenges phase. What challenge should we do – and in what order – to get past that 6-strength Rakharo and have someone die on our opponents side of the board while playing around Dracarys!? Let’s look at the options:
What happens if we take options A and they have Dracarys!? Theon dies and we lose the challenge as nobody is participating anymore; Balon also becomes useless this turn, as our opponent can easily defend the remaining power challenge.
With taking option C, we stealth past Rakharo, and even if Theon dies, we win the challenge. This leaves her board with a knelt danny and just a standing Rakharo.
We also have Euron, so instead of doing a military challenge we will first do intrigue, giving us the possibility to pull that Dracarys out of her hand, if she would have it in hand, that is. Then we take option C, which would leave our opponent’s board with just two big characters; if we were running Marched, we would be able to trade our reducer for most likely her Rakharo – a great trade.
The player we are following, however takes option A. Theon dies and we don’t put pressure on our opponent.
First Player: Us
Going into turn three, after marshalling, our board is as follows:
Holding back 1 gold
Our opponent has the following:
Holding back 1 gold
Important information: opponent has flipped A Song of Summer
In the video we are now at the 27-minute mark.
Again, let’s take a minute to figure out what our priorities are in this board state. Our opponent now has what we as Greyjoy hate the most: Dany, a standing Dragon, and gold, which basically means that, if we don’t have a Risen from the Sea, which can both save Balon and get him to 6 strength to have him survive the Dracarys!, we can’t use him in a challenge unless one of them is knelt.
On our side of the board, however, we have some potent kill tech as well; the Seastone Chair plus Raiding Longship means that, if our opponent defends the military challenge with a single character we can trigger the Longship to have that character not count STR and then kill Daenerys, which is our prime objective this round – again, without needlessly running into a Dracarys. So if we can’t make sure that we don’t lose Balon in our attempt at an UO challenge, we want to kneel out the board of our opponent as much as possible. That way we slow the progress of our opponent down while getting ahead ourselves.
This board state is a lot more complex than the first moment, and therefore the permutations of the amount of challenges grow proportionately.
What are our options?
Then there are a few things we should keep in mind:
We don’t want to give an easy win on power or intrigue to our opponent, as that opens up the possibility for Danny to draw a card (potentially that second Dracarys! we don’t want to see) and stand. We also shouldn’t attack with our reducer or Handmaiden, as Dany’s text nulls their STR, which rules out option C, or at least with our chuds. That leaves doing intrigue or military first. Let’s look at all possible scenarios:
We do intrigue first with the Crone, with the negative modifier his strength is 1, meaning he can win a challenge. Our opponent now has several choices.
Out of these options option D, is the most favorable for us, with option E coming in second. Why? Her kneeling Rhaegal frees up Balon to participate in a challenge, but given that Rakharo is now 5 strength due to A Song of Summer, we can’t get UO unless we Longship him. In summary, is it smart to do intrigue with Crone first? Well, in theory we have favorable odds, but there also situations where we are not getting the most use out of our challenges.
We do intrigue first with Euron. Even if our opponent commits both characters to the challenge, our Longship gives us the ability to win the challenge.
Both scenarios have good and bad outcomes. Depending on what our opponent will do we might still have to swallow a bitter pill after doing intrigue first and not being able to achieve our objectives this turn.
Now that we have looked at the available options we now know that if we don’t want Balon to die or our opponent to draw a card and be able to save our Longship for our mil challenge, we shouldn’t do intrigue first.
I think that in this case the best play is to open with military with just Euron; he is big enough to withstand Dracarys! and to beat both opposing characters in a one-on-one confrontation, which would force our opponent to either waste a burn card to not have to suffer mil claim in the case she has the Dracarys! or make her commit both characters in order to have Daenerys not die. If successful, we severely hamper the ability of our opponent to strike back at us while still being able to do a power challenge with Balon if we would like (mind you that Waking the Dragon is a card and that, in combination with Dracarys!, still kills Balon, so if you are extra careful you can keep him back still and play around it, but that basically turns Balon into an expensive Iron Throne).
The player we are following leads the challenge phase with a single attack with Balon and gets burned out and dies. As we have just explained above Balon wouldn’t be able to win that challenge UO anyways, even with the help of our Raiding Longship. Lessons: Don’t lose to burn and keep track of your opponent’s modifiers, both positive and negative.
Now that we’re at end of the exercise, we look at how a game can spiral out of control and how you can, even with a very strong start, let a game slip through your hands. This exercise also shows that games often have multiple turning points or key points in the game. Try and identify these moments as they happen and capitalize on that opportunity. Rebecca, the Targ player, ended up winning the game despite having a very poor start. Could the Greyjoy player have won the game if he took the lines of play as shown above? Quite possibly, but the most important thing I want you to take away from this article is to really look at the board, figure out what your objective is for the turn, and figure out which line of play gives you the best chance of making that happen. Think outside the box when needed, and don’t let the obvious play tempt you, as sometimes the obvious play isn’t the correct play.
That’s it for today, I hope that you like the first installment of my new article series. I am trying something new and I hope that people will find this interesting and maybe even get new insights from it. Please leave a comment down below, message me on Facebook or Cardgamedb. Until next time, here’s the whole video:
Melee is a social game.
Those are the words that I opened an article on social communication in the context of AGOT melee some months ago. I left with the promise not only that I would return to examine this topic further, but that I would move to another quadrant of the communication graph that headed the article. At the time, I had indicated that I would proceed from covert, unconscious communication into conscious, overt communication, but instead, we’re going to take a bit of a detour to keep the flow moving a bit more logically. So this time, we’re going to be looking at covert, conscious communication.
Now, the previous communication article dealt with body language and how various aspects of it may inform a studious and watchful player of how their opponents perceive the state of the table and any overt, conscious communication (ie, vocal discussion) going on at the moment. The caveat here is that other careful, knowledgeable players may then utilize their own awareness of these tells and how opponents are likely to interpret them. This leads to players attempting to coopt these unconscious actions and instead present similar actions that they’ve chosen in order to send certain (sometimes false) messages to their opponents.
For anyone that’s seen the movie The Princess Bride, you may be reminded of a certain Sicilian scene.
Man in Black: All right. Where is the poison? The battle of wits has begun. It ends when you decide and we both drink, and find out who is right… and who is dead.
Vizzini: But it’s so simple. All I have to do is divine from what I know of you: are you the sort of man who would put the poison into his own goblet or his enemy’s? Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I am not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool, you would have counted on it, so I can clearly not choose the wine in front of me.
Man in Black: You’ve made your decision then?
Thus, the battle of wits. Can you present yourself in such a way that you can signal a certain stance to your opponents without them second guessing whether it’s true or not?
With that said, let us take a look at some of the ways that we could use body language to represent things differently to our opponents in AGOT melee terms.
Mirroring- If you’re utilizing this, you may be intending to play the long game, so to speak. This is something that must be done subtly but repeatedly in order to appropriately signal to other players. Copying similar movements and body language of another generally means that you’re paying a high level of attention to them and shows a predisposition toward them. In AGOT terms, if you want to steadily build trust with another player in order to form or cement an alliance with them, you may attempt to shuffle your hand, examine your discard pile, or any number of other small actions just after that opponent does so.
Nodding – Here is another movement that is relatively easy to perform consciously if needed. I find this particularly useful if another player is trying to convince a third about something regarding the fourth player. Provided their plan appears beneficial to you (perhaps they’re trying to convince the third player to challenge the fourth in order to prevent a win) then you may nod along in agreement as they speak. Make sure this is a small, gentle motion that shows you appreciate their comments. A large or particularly fast movement looks false and may make the player you’re trying to influence more suspicious.
Eye contact – This is a huge consideration for decisions regarding honesty. If you’re trying to convince another player of something, say the importance of their need to help stop the person in the lead, you do want to make sure that you can and do look them in the eye while you do so. On the other hand, you can’t only look them in the eye. This can come off as combative and puts them on the defensive as they may feel that you’re trying to stare them down. This actually makes you appear less trustworthy and predisposes them against your idea. In general, look at people to start and end your statement, but be sure to look around, particularly at the target of your comment while you speak.
Gaze – This is related to eye contact, but is less about really looking at another person. Rather gaze is how your eyesight and appearance of attention interacts with the objects at the table (which can sometimes include players). In this case, you’re trying to misdirect the attention of other players. People generally tend to focus on and look at things that they find interesting, important or want to remember. So in light of this, you can utilize your gaze to present to other players that a certain piece of the game is more important than it really is. For instance, if you want to make certain that people continually think of a certain player as the biggest threat at the table, don’t just vocalize that, but also spend much of your down time studying their board. This will help illustrate their importance to the other players. Likewise, you can use similar means to deflect attention from your own cards. If an opponent is trying to decide who to kneel for a Melisandre trigger, everyone expects to be looking at their own characters, fearful of who gets knelt. In this case, feel free to scan your entire board, but really focus your site on a character that is a plausible target, but not your most valuable. Much like eye contact, however, remember that gaze looks artificial if you do it too steadily.
Touch- Here you can also deflect attention by using physical movements. For instance, many players look frequently at their hands when they have something that they don’t want to forget trigger, so if you can keep your memory on board, lay your cards on the table. Your opponents will feel that you are much less likely to have a key event that you need to play (like Superior Claim) if you seem to be disregarding the cards in your hand. Likewise, it may be possible to bluff or influence players decisions by actively touching or moving as if you were about to kneel certain cards that are open knowledge on the table. This may be particularly effective with things like Winterfell or Margaery Tyrell.
And there you go, folks. A quick look at ways to utilize conscious covert communication in melee. In the future, we’ll cover unconscious overt and conscious overt communication as well!