House Greyjoy

Surviving the Fighting Pits of Meereen

by Ruben Barnhoorn (Barnie25)

It has been quite some time since I wrote an article – four months to be exact. The reasons as to why are quite varied: the delays with the release of new cards, not attending important tournaments, among others. But summer as come and gone; the long wait for new cards is almost over, and I am ready to jump back into it. I want to try and publish every other week.

As A Game of Thrones is entering in its second year, I feel that it’s time for me to rebrand myself. I am no longer a squire working his way up the ladder. I feel that I have proven myself to be a worthy adversary in my first year of the game. I no longer aspire to become a knight, to serve in the Kingsguard. Now we are fighting in the pits of Meereen, trying to get an audience with the true queen of Westeros, Queen Daenerys, first of her name, the unburnt, Queen of Meereen, Queen of the Rhoynar, the Andals, and the First Men, Khaleesi of the Great Grass Sea, Breaker of Shackles, and Mother of Dragons. In my article series “Surviving the fighting pits of Meereen,” I will try and discuss topics that will help you improve as a Joust player, give you new insights, or at the very least make you think.

Today, I am going to examine footage of a Game Night Kit match in the UK. We are following a newer player running Greyjoy Banner of the Dragon. I will look at two pivotal moments during the game in order to try and figure out what different lines of play would have been possible to take. The link to the YouTube game you can find at the end of the article. I would like to give a shoutout to Daniel Mulchrone for doing a fantastic job as TO for recording, commentating, and posting the video to his channel: Guardians of Tyr.

So, like I said, we are following a player running Greyjoy Dragon. His opponent is running Targ Crossing. From now o,n I will assume the role as the Greyjoy Dragon player.


MOMENT 1

Turn 1

Setup

Our setup is very strong and exactly what Greyjoy is looking for:

  • Balon
  • Reducer
  • Kingsroad

Our opponent has an unfortunate mulligan and sets up:

  • Rakharo
  • Rose Road

Marshaling
First Player: Us

We have access to a shit ton of gold, as we hit the Trading with the Penthosi plot of our opponent with our Summer Harvest – 15 to be exact. Here’s our board at this point:

  • Theon
  • Captains Daughter
  • Balon
  • Reducer
  • Euron (duped)
  • Kingsroad
  • Iron Mines

Holding back 1 gold

Here’s what our opponent drops:

  • Rahkaro holding Drogo’s Arakh
  • Rose Road
  • Daenerys
  • Viserys

Holding back 1 gold

We are now at the 11:30 mark in the video.

Now let’s take a minute to really take in how uneven the boards are at the moment. Not only do we have two more characters than our opponent but we also have an Iron Mines. In this position, we really want to put our opponent under pressure and leverage our board advantage. We also know our opponent has 1 gold left in her gold pool, what implications does that have for our challenges?

  1. She can have Dracarys!, potentially killing one of our characters
  2. She can have Tears of Lys, potentially killing one of our characters
  3. She can have Nightmares, but we don’t care at this point

Our Iron mines protect our characters from a potential Tears of Lys, but not from Dracarys!.

How can we maximize our power grab while putting the most pressure on our opponent? In this moment there are a few thoughts going through my head.

  1. I want to reduce the board of my opponent and keep applying pressure
  2. I don’t want my opponent to draw into a Dragon, which would allow a successful Dracarys! on Balon

Challenges

So, with these things in mind, we head into the challenges phase.  What challenge should we do – and in what order – to get past that 6-strength Rakharo and have someone die on our opponents side of the board while playing around Dracarys!? Let’s look at the options:

  1. We stealth past Rakharo with Theon and get UO.
  2. We do a mil challenge with Balon
  3. We do mil with both Theon and Balon and get UO

What happens if we take options A and they have Dracarys!? Theon dies and we lose the challenge as nobody is participating anymore; Balon also becomes useless this turn, as our opponent can easily defend the remaining power challenge.

gt01_176-1With option B, he blocks with Rakharo and wins the challenge.

With taking option C, we stealth past Rakharo, and even if Theon dies, we win the challenge. This leaves her board with a knelt danny and just a standing Rakharo.

We also have Euron, so instead of doing a military challenge we will first do intrigue, giving us the possibility to pull that Dracarys out of her hand, if she would have it in hand, that is. Then we take option C, which would leave our opponent’s board with just two big characters; if we were running Marched, we would be able to trade our reducer for most likely her Rakharo – a great trade.

The player we are following, however takes option A. Theon dies and we don’t put pressure on our opponent.


MOMENT 2

Turn 3

Marshaling

First Player: Us

Going into turn three, after marshalling, our board is as follows:

  • Seastone Chair (duped)
  • Reducer location
  • Kingsroad
  • Raiding Longship
  • Handmaiden
  • Balon
  • Reducer
  • Euron (duped)
  • Crone of Vaes Dothrak

Holding back 1 gold

Our opponent has the following:

  • Rose Road
  • Daenerys
  • Rakharo
  • Viserys
  • Rhaegal

Holding back 1 gold

Important information: opponent has flipped A Song of Summer

In the video we are now at the 27-minute mark.

gt01_160Again, let’s take a minute to figure out what our priorities are in this board state. Our opponent now has what we as Greyjoy hate the most: Dany, a standing Dragon, and gold, which basically means that, if we don’t have a Risen from the Sea, which can both save Balon and get him to 6 strength to have him survive the Dracarys!, we can’t use him in a challenge unless one of them is knelt.

On our side of the board, however, we have some potent kill tech as well; the Seastone Chair plus Raiding Longship means that, if our opponent defends the military challenge with a single character we can trigger the Longship to have that character not count STR and then kill Daenerys, which is our prime objective this round – again, without needlessly running into a Dracarys. So if we can’t make sure that we don’t lose Balon in our attempt at an UO challenge, we want to kneel out the board of our opponent as much as possible. That way we slow the progress of our opponent down while getting ahead ourselves.

This board state is a lot more complex than the first moment, and therefore the permutations of the amount of challenges grow proportionately.

Challenges

Our objectives:gt03_32

  1. Try and push an UO mil challenge
  2. Minimalize the chance of Balon dying to Dracarys
  3. Kneeling out the board of our opponent as much as possible

What are our options?

  1. We can try and win intrigue first, maybe pull that Dracarys if our opponent has it in hand
  2. We do military first; if we win, we reduce her board and make it easier to win the rest of the challenges
  3. We do power first and see what our opponent does

Then there are a few things we should keep in mind:

  1. All characters of our opponent have +1 strength from A Song of Summer
  2. All our characters get -1 strength as long as Daenerys is standing
  3. Rhaegal allows Daenerys to stand one time after she wins a challenge

We don’t want to give an easy win on power or intrigue to our opponent, as that opens up the possibility for Danny to draw a card (potentially that second Dracarys! we don’t want to see) and stand.  We also shouldn’t attack with our reducer or Handmaiden, as Dany’s text nulls their STR, which rules out option C, or at least with our chuds. That leaves doing intrigue or military first. Let’s look at all possible scenarios:

Scenario 1

We do intrigue first with the Crone, with the negative modifier his strength is 1, meaning he can win a challenge. Our opponent now has several choices.

  1. She leaves the challenge UO and we get a free pull.
  2. She blocks with Danny, wins, stands and draws a card.
  3. She blocks with Danny, we use Longship, we win and pull a card.
  4. She blocks with Rhaegal and wins.
  5. She blocks with Rhaegal, we use Longship, win and pull a card.

Out of these options option D, is the most favorable for us, with option E coming in second. Why? Her kneeling Rhaegal frees up Balon to participate in a challenge, but given that Rakharo is now 5 strength due to A Song of Summer, we can’t get UO unless we Longship him. In summary, is it smart to do intrigue with Crone first? Well, in theory we have favorable odds, but there also situations where we are not getting the most use out of our challenges.

Scenario 2

We do intrigue first with Euron. Even if our opponent commits both characters to the challenge, our Longship gives us the ability to win the challenge.

  1. She blocks with both intrigue icons, she wins, stands and draws a card
  2. She blocks with both, we ship and win.
  3. She blocks with one of the two, we win.
  4. She leaves it UO, we get a pull and she gets to keep all her characters standing

Both scenarios have good and bad outcomes. Depending on what our opponent will do we might still have to swallow a bitter pill after doing intrigue first and not being able to achieve our objectives this turn.

Scenario 3

Balon

  1. We do mil with Balon, she doesn’t have Dracarys!, blocks with one character, and we ship and kill Danny.
  2. We do mil with Balon, she doesn’t have Dracarys!, blocks with both, and we ship the biggest. But fail to get UO because Balon is now 4 STR due to Danny and Rhaegal is up to 4 strength due to A Song of Summer.
  3. We do mil with Balon, she has Dracarys!, and Balon dies.
  4. We do mil with Balon, she doesn’t block nor does she have Dracarys!, and Danny dies.

Euron

  1. We do mil with Euron, she blocks with one character, and we ship to kill Danny.
  2. We do mil with Euron, she blocks with both, we ship the biggest and win but can’t kill Danny.
  3. We do mil with Euron, she doesn’t block nor does she have Dracarys!, and Danny dies.

Together

  1. We do mil, they single block, ship, Danny dead.
  2. We do mil, they double block, no Dracarys!, we win, claim.
  3. We do mil, Dracarys!, Balon dead, we ship and still win, claim.

Now that we have looked at the available options we now know that if we don’t want Balon to die or our opponent to draw a card and be able to save our Longship for our mil challenge, we shouldn’t do intrigue first.

gt01_69I think that in this case the best play is to open with military with just Euron; he is big enough to withstand Dracarys! and to beat both opposing characters in a one-on-one confrontation, which would force our opponent to either waste a burn card to not have to suffer mil claim in the case she has the Dracarys! or make her commit both characters in order to have Daenerys not die. If successful, we severely hamper the ability of our opponent to strike back at us while still being able to do a power challenge with Balon if we would like (mind you that Waking the Dragon is a card and that, in combination with Dracarys!, still kills Balon, so if you are extra careful you can keep him back still and play around it, but that basically turns Balon into an expensive Iron Throne).

The player we are following leads the challenge phase with a single attack with Balon and gets burned out and dies. As we have just explained above Balon wouldn’t be able to win that challenge UO anyways, even with the help of our Raiding Longship. Lessons: Don’t lose to burn and keep track of your opponent’s modifiers, both positive and negative.


Now that we’re at end of the exercise, we look at how a game can spiral out of control and how you can, even with a very strong start, let a game slip through your hands. This exercise also shows that games often have multiple turning points or key points in the game. Try and identify these moments as they happen and capitalize on that opportunity. Rebecca, the Targ player, ended up winning the game despite having a very poor start. Could the Greyjoy player have won the game if he took the lines of play as shown above? Quite possibly, but the most important thing I want you to take away from this article is to really look at the board, figure out what your objective is for the turn, and figure out which line of play gives you the best chance of making that happen. Think outside the box when needed, and don’t let the obvious play tempt you, as sometimes the obvious play isn’t the correct play.

That’s it for today, I hope that you like the first installment of my new article series. I am trying something new and I hope that people will find this interesting and maybe even get new insights from it. Please leave a comment down below, message me on Facebook or Cardgamedb. Until next time, here’s the whole video:

 

 

Nerdly Ned: Theme decks

by Luke Wortley (eldub)*

First of all, please excuse my tardiness in doing a wrap-up of the first cycle with Characters; I’m still trying to hammer out exactly how I’m going to tackle each faction’s Nedliest characters.

En lieu of that piece, though, I’ve been contemplating the larger scope of Nedliness to extend from individual cards to entire deck archetypes as well. Though the card pool is still quite limited, the Core Set + Westeros Cycle card pool has given us several deckbuilding options if we want to explore a theme that is consistent with A Song of Ice and Fire series. Though some factions are a bit harder to diagnose than others, some decks are just dripping with theme.

In an attempt to add a bit of entertainment value to the inevitable lull between the end of Regional season and GenCon, I’ll be attempting to break down the Nedliest decks in the current card pool (notice I don’t use the term meta, considering only a handful of decks on this list will actually have any viability in even the most casual of tournaments).


Honorable Mention:

Most things Banner of the Wolf
Because Sansa…

Baratheon Banner of the Lion
Obviously this deck, if built to be competitive, is dynamite. However, from a Nedly perspective, it’s got major upside and downside. For pros, you get: Bob, Renly, Moon Boy, Joff, Tyrion, Jaime, Ser Ilyn, Widow’s Wail, The Hound, Gregor, In the Name of Your King!, The Iron Throne, Small Council Chamber, and The Red Keep, all of which are cards that are representative of key characters and events. Cons — Unfortunately, however, you don’t get Tywin, Cersei, nor Pycelle, not to mention the fact that it makes zero sense thematically to run Stannis, Mel, Chamber of the Painted Table, Selyse, Shireen, Cressen, Davos, nor even Dragonstone Faithful / Dragonstone Port. So, unless you’re willing to sacrifice theme for deck consistency, which I’m not, Banner of the Lion is only an honorable mention.

Lannister Lord of the Crossing
Lannister characters with an agenda traited House Frey. Need I say more?

Martell Lord of the Crossing
I mean, the deck is thematic in the sense that, mechanically, LotC is exactly the type of game that Prince Doran will play — losing a couple battles on purpose to win the one that counts. But the real Nedly value of LotC comes from the fact that it’s representative of Lord Walder Frey’s refusal to commit to battle until the winner was all but determined. In that case, it only makes Honorable Mention.

Night’s Watch Banner of the Stag
Pretty much all the same reasons I listed in the Bara-Watch discussion sans Stannis…In that case, it’s not quite the Nedliest of the Nedly. I suppose this one is really just a bone for the TV show.

Targaryen Banner of the Sun
Because isn’t burning your own Quentyn such an OG move?

Targaryen Banner of the Watch / Wolf
Because Jon Snow is non-loyal, yall, come on.

Tyrell Lord of the Crossing
I’m sort of going out on a limb, here, but Tyrell LotC isn’t thematic because of all the Knight characters and such…it’s thematic because Tyrell does sort of show up out of nowhere to carry the day and, within no time, starts ruling the court at King’s Landing. The rush potential of LotC puts it in the Honorable Mention category. Ultimately, though, I think Tyrell is a control house that’s just biding its time…at least, I hope so.


Nedliest of the Nedly:

Baratheon Banner of the Watch
What’s there not to love about this deck? It may be the Nedliest deck in the entire game. Want to take Stannis to The Wall? I do! Sure, you have to sacrifice Bob and Moon Boy, but you get to have the satisfaction that the Lord of Light will guide a Lightbringer-wielding Stannis to victory over the invading Wildling hordes. You get the entire R’hllor package, Jon Snow, Halder, Chett, Davos, Shireen, The Wall, Ghost, Maester Aemon, Ser Alliser Thorne, and Castle Black. I mean…come on, right?

Baratheon Banner of the Wolf
Big Bob, Fast Eddie. Are we done here? Not really, because even if Bob dies, Eddard does support Stannis’s claim (and it’s really the only deck that can effectively leverage Tobho Mott’s Armory from a Nedly perspective). And you get to marry Joff and Sansa. It’s like the “Road to King’s Landing” deck.

Greyjoy Fealty
House Greyjoy of Pyke hates every other house in Westeros that isn’t loyal to the Kraken banner. I will do a primer on all of the Nedliness to each individual card in the Greyjoy arsenal, but for now I’m including Greyjoy Fealty as a super Nedly deck because it is completely reliant on the unopposed challenge. Much as in the books, the GJ-Fealty deck must win initiative to catch the opponent unaware and use its warships to raid the mainland, blitzing villages the coast (or even castles) before anyone can dig in defensively. Sometimes it works, sometimes it doesn’t.

Lannister Banner of the Rose
Once a meta-defining deck, Lanni-Rose has fallen out of favor somewhat…except for Nedly players! Getting the package of Marge and KoF, along with the courtesan, Horror and Slobber, Mare in Heat, the Mountain, and other key players (Cersei, Tywin, etc.), this deck still has a ton of thematic value if for no other reason than the deck is held together by sheer force of wills; let’s be honest, this deck has a ton of beatstick characters who are important, rich, crafty, and obstinate.

Night’s Watch Fealty
Does this one really require explanation? The Night’s Watch takes no part in the vapid intrigues of the Seven Kingdoms; as they say, they are the Watcher on the Walls, which, coincidentally, is a loyal card. The Wall deck is something I’m so ready to play but haven’t committed the resources necessary to get good at playing it, yet. But thematically it’s just so rich. Meager Contribution, Old Bear, The Wall, Castle Black, Sam, Ravens…it’s up there with Bara-Watch for Nedliness.

Stark Fealty
Do I really need to get into why this deck is so Nedly? Arguably the Stark faction as a whole has the Nedliest identity of all…a no-nonsense, insular house that gets disproportionately better depending on how well you can protect the Stark family, including Jon Snow. Should’ve never left Winterfell, yall…though, to be fair, if you hadn’t, Robb wouldn’t be able to call the banners and stand your entire board.

Targaryen Fealty
Nobody is flocking to Dany’s side. She has to rely on her dragons, bloodriders, and a ragtag Khalasar buoyed by a vanguard of Unsullied and sellswords. That’s pretty much what the deck is. Can’t run Mirri, though…that’s just heresy.


* image used with permission from the artist The Mico / Тхе Мичо

Second Sons, Episode 6: So, what’s the fourth worst house?

by Luke Wortley (eldub)

Okay, it’s that time again…when I blurb this affront to humanity.

In all seriousness, though, this episode is among the more redeemable…the amount of red beard is just amazing (Ryan and Buzz killin the game), and we have Craven from Banter Behind the Throne (need I say more?).

Given the recent controversy in Missouri, the first hour is dedicated to a discussion of tournament etiquette, Tagore, and, of course, deck-checks. Yet despite all the opportunity for devolution into more base behavior, the fellas are remarkably well mannered and also drop a disappointingly low number of D.C. slights.

True to form, however, the Second Sons devolve into squabbling hens as soon as the opportunity for real, meta-defining discussion arises.

Listen for a ranking of factions from worst to first and a wrap-up of the Westeros Cycle.

Green Dreamers, Episode 2: Targ-Lion vs. Greyjoy-LotC

by Luke Wortley (eldub)

This week’s featured matchup on Green Dreamers features two more meta decks — two decks you must be prepared for in a tournament. Both decks are extremely aggressive, with Targ-Lion relying heavily on military attrition with some targeted kill and Greyjoy-LotC focusing on targeted removal and power rush.

This episode features excellent breakdown of early, mid-, and late game distinctions, as well as full visuals of players’ hands as well as plot decks. Also, the commentary features a great resource that we should all pay special attention to: play mistakes.

Unfortunately we won’t be posting decklists for this current episode.

Yall take care now.

Targaryen-Banner of the Lion (Zach Tarantelli) vs. Greyjoy-The Lord of the Crossing (Tyler Hockman)

Taking the White: Selection Inspection, pt. 2

by Patrick Haynes (patrickhaynes)

Hello once again, everyone! Apologies for the slight hiatus, but Taking the White is back and we’re picking up where we left off. Last time we analyzed the mono-faction potential of three factions: Lannister, Night’s Watch, and Tyrell. This week we continue the series with one of my old favorites, House Greyjoy, and the new kid on the block, House Stark.

core_027_fealtytkp_60_the_lord_of_the_crossing


House Greyjoy

House Greyjoy

Greyjoy Fealty has, unsurprisingly, maintained a special place in my heart, and in my opinion still occupies a slot in the meta at-large – the major drawback being that Greyjoy still has a bad case of tunnel vision, being so zeroed in on getting unopposed challenges. That said, Greyjoy decks have gotten a few more tools to consistently ensure unopposed and still have all of their old ones, making them a force to be reckoned with. Fealty is still a very strong agenda choice for them, although unlike some factions, Greyjoy has been given very few new reasons to run fealty. While Tyrell was given a massive location that they can reduce the cost of and Lannister was given a powerful two-cost event, Greyjoy received only two loyal cards throughout the entire course of this cycle to date: one a pretty reasonably costed character (The Reader) and the other a location that requires a faction-card kneel itself (The Seastone Chair), making it less appealing to reduce with Fealty. Being able to play Balon with no economy and a five gold plot remains strong, and being able to play We Do Not Sow unexpectedly is still powerful, but with more high-gold plots and Tourney Grounds for event reduction, Fealty has become less and less valuable.

The Lord of the Crossing, on the other hand, gives Greyjoy something they desperately wanted, acceleration. Earlier Fealty builds needed to be able to walk the tightrope between aggro and rush, playing aggressively in the early game to thin out the enemy before closing in for the kill late in the game. Crossing gives House Greyjoy a slight ramp to power gain, which is exactly what they needed to be able to fully cross (heh, get it?) into the Rush archetype. Additionally Crossing can increase Balon’s strength, which should never be underestimated. The biggest drawbacks for Crossing are: 1) need for intrigue icons and 2) occasionally having to leave yourself vulnerable to an opponent’s incoming challenges. Thankfully for Greyjoy, the last two packs mitigated both of these downsides. Priest of the Drowned God is an excellent body with the icon the squids needed and Iron Mines gives them a great method of preventing damage when forced to take challenges on the chin. Now all they need is a way to give Balon the Drowned God trait and the priests will become truly insane.

So, which is better? Honestly the jury is still out on this, and both have merit, but personally I’m siding with Crossing on this one. I think the rush potential is huge and with the new influx of intrigue icons and saves, Greyjoy can mitigate the downsides and capitalize on the upsides.


House StarkHouse Stark
Ah, Stark – the honorable Northern faction that leaves their tricks on the table and lets you know exactly how they’re going to beat you. As the first faction to get a deluxe expansion, Stark has an advantage when it comes to mono-faction builds. Additionally, Stark already liked mono-faction builds, seeing as all of their draw thus far centered on having Stark cards/characters.

Prior to the release of the box, most of the Stark decks that were doing well were Fealty, primarily due to the lack of intrigue icons native to the faction (three prior to the boxes release). Now that the box is out we’ve seen a wide variety of both Fealty and Crossing decks with several themes available. From the testing I’ve done so far, it is possible to make a solid deck using any one of Stark’s many themes using Fealty. The best two in my opinion are Direwolf Aggro/Tempo and Challenge Denial. Both of these are strong decks that can hold their own at competitive events. The aggro gets great mileage out of Fealty due to the best Direwolf characters being loyal (Grey Wind, Wolves of the North, and Summer); furthermore, Robb Stark, the Renown body central to the deck’s success, is also loyal. Being able to reduce the cost of all of these high-impact cards means that the plot deck can be much more versatile, focusing on lower gold plots that will have a higher impact on the board state. The Challenge Denial deck also benefits from Fealty, as it two highest-impact cards, Catelyn Stark and Winterfell are both loyal. Also, once again, having Fealty allows the deck to run lower-gold, Winter-traited plots that allow you to trigger Winterfell and still use your own effects during the challenge, which can be huge if done at the proper moment (e.g. preventing a Lannister player from using Treachery on Ice).

Crossing, on the other hand, really only makes sense for one Stark build – Rush. The box gave Stark a huge number of rush tools: Catelyn Stark, The Blackfish, Eddard Stark, Riverrun Minstrel, etc. The new intrigue icons from the box help to shore up the faction’s innate weakness (seven characters with green icons now, not including multiple versions of unique characters), and the passive strength boost of Winterfell can mitigate the -1 Strength during the first challenge while using crossing. The upside of Crossing can be huge for a Stark rush deck; between the Blackfish, Catelyn, and MC Ned, the deck can accumulate power very quickly and crossing can give it the boost it needs to close the game. Given the spoiler of Riverrun that we saw for the first chapter pack of the second cycle, this build is definitely a deck to watch for in the future.


So which is better? Ultimately, Stark Fealty is more consistent and reliable, but Stark Crossing has the higher ceiling; that rush can get out-of-hand really fast, and if you see the right cards at the right time, the deck is nigh unbeatable.

Thanks for reading! Let me know if you guys agree or disagree with my thoughts, and as always, feel free to send article ideas or decks to discuss to Takingthewhite@gmail.com

Recently on Beyond the White Book

by Aaron Glazer

Welcome back, everyone! Darknoj and I have been listenning to requests, and one major request is more games per build. We got one more game in with the Greyjoy-Banner of the Lion. This build is a true tournament deck that Darknoj took to a top 4 at a Store Championship! The list is in the comments on the YouTube channel.

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Next up, the new chapter pack, The King’s Peace was released! To celebrate it’s launch, New York’s Roy Rogers joined us to stream some games. Here we have two examples of a Tyrell- The Lord of the Crossing going off, and one of a Lannister-Lord of the Crossing doing great work. What do you think of the agenda after these two games?

Finally, we have an announcement. This week, we’ll be launching the Store Champion series! For this, we’ll be inviting SC winners from the previous week onto the stream to discuss their deck and then play against us. Tune in to Beyond the White Book to see real winners kick the butts of the two most opinionated podcasters!

Two Guys, One Deck: Greyjoy Lion

Welcome to another Two Guys, One Deck. This week we put together a Greyjoy deck for the first time together. We also had this conversation over two weeks ago and forgot to account for the new cards coming in The King’s Peace. So at the end I will comment on a couple adjustments we made once we realized our blunder.

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