Author

About the Author
Luke hails from the Bluegrass-covered hills of Kentucky horse country, says yall a lot, and can whip up a fried chicken that’ll make a tomcat smack a bulldog. Luke came from a healthcare family in rural Kentucky and originally wanted to be av radiologist…until he had a few concussions and forgot calculus for a few months. In response, he started playing with words. He holds a B.A. in Spanish and an M.F.A. in Creative Writing. He teaches at an inner-city high school in Indianapolis and plays Thrones around the Midwest.

Two Guys, One Deck: Targaryen — Banner of the Watch

by Luke Wortley (eldub)
This time on Two Guys, One Deck, we have Cameron Davisson, the King in the North, to build a non-stark deck with yours truly. The full decklist will be linked at the end of the article. Thanks for reading.
Luke
kinda want to build a targ deck
Cameron
Lately I’ve wanted too as well, but I don’t have any hands on experience with the faction.
It’s the only faction I’ve yet to touch.
Still, I’ve recently messed around with a Summer deck on thronesdb.

Luke

Targ-Watch is something I’ve wanted to try for a long tim.
Craven/Milk opponent’s big guys, burn smaller ones. attrition from military claim.
I say we start with the banner package.
Cameron
Let’s do it. I don’t think it will be too hard.
Luke
So start with 3x Craven?
Cameron
Yep. Old Bear’s Raven would be another consideration for attachments. It’s a one-of, I think.
Luke
Seems legit. Drogo or Mirri with Stealth is tasty.
Cameron
Alright. How about characters next?
Luke
1 or 2 Benjen?
Cameron
I’m not sure if he’s worth including. 5 is expensive for an out-of-faction card.
I think if we include him we’ll want at least 2 economy plots.
Luke
I think we want at least 1.
Imagine the jank! Drac your own Benjen for the win!
Even so, he’s a good 5-coster, a slot that targ isn’t exactly swimming in at the moment.
Cameron
Sure. Or you could pull the classic move and kill him and win on a Wildfire, after all.
Luke
1 Dolorous Edd?
Cameron
Yep! Keep those tears at bay.
Luke
I think you’re always running at least 1x of him, right?
Cameron
Sure, don’t know why you wouldn’t.
Luke
I love Ghost, and this deck is perfect for him.
Cameron
I still think he’s a one-of, though.
Luke
Agreed.
Cameron
2x Aemon?
Luke
He’s a card I waffle on.
Sure he kneels to save himself, but I have other things I’d rather spend 3 on in targ…like a dragon.
Cameron
Can’t win all of the military challenges. I think it’s gonna be tough to hit 12 without him.
Luke
3x ranging party and 3x steward puts us at 13 without him.
 And I’d like to sneak a cheeky 1x Shadow Tower as well.
 1x Waymar isn’t a bad shout, either.
Cameron
Eh. Ranging Party has great stats, but they’re going to be hard to afford pretty often.
I think we want to go pretty character-lite here as far as NW stuff goes.
 Waymar is a solid x1
Luke
I think the ranging party makes sure we don’t fold to FSoW, even if the meta is shfting away from it, no?
 Plus with cravens running around, they’re a solid defender.
 I’d rather drop a ranging party than an unsullied almost every time.
Cameron
I think we’ll have plenty of First Snow-proof cards without them.
Luke
You might be right. We can come back to them.
Cameron
If we’re running Dracarys!, Unsullied are a better fit and will be much easier to play between the loyalists and estates.
Luke
Stewards 3x or 2x, then? Without ranging party I’m not inclined to run 3.
Cameron
We can try x2, but I don’t know how often you’ll be using their reduction.
Luke
Setup and claim-soak at that point, really.
Cameron
Yep.
Luke
You down with that cheeky shadow tower?
Cameron
Oh, yes. I’m a big fan of that card.
Luke
Okay, with singleton Benjen, Edd, Ghost, Waymar, 2x Steward, and a Shadow tower, we have 11 banner cards.
So we should be able to make top 8 at a Missouri regional, then, right?

Cameron

Aemon, I tell ya!
Luke
I’m still an advocate of at least 2 Ranging Party, because the deck can be either defensive or aggressive, but Aemon is serious card advantage.
Are we running Here to Serve?
Cameron
I don’t think so.
If we see him, we see him.
Luke
This choice is fascinating.
We’ll leave it up to readers — Ranging Party or Aemon?
You’re the guest. 2x Aemon, then? Definitely want to see him, but not dupes.
Cameron
Sure, let’s go with that.
So move on to Targ characters?
Luke
Sure.
Cameron
Well, you seem pretty set on wanting to burn stuff to the ground.
Should we just start with the Dragon package?
Luke
I think the point of the deck is maintain your own board, Craven / Milk big guys, and burn (or at least threaten) the mid-range ones, right?
Cameron
Sure. Sounds like a headache for the opponent.
Luke
I’m a fan of the 3-3-1 build.
Cameron
Sounds good to me.
Luke
Ok, so 3 Rhaegal, 3 Viserion, 1 Drogon.
3 Dany?
Cameron
Yep.
Luke
My man
I love Daenerys; she’s a great card and really undervalued.
Cameron
Definitely. She can be a pain to deal with.
Luke
Do we wanna have singleton Aggo and Jhogo?
I don’t know that Rakharo is worth it in a non-Summer / LotC build at the moment.
Cameron
I’m not sure. But we at least want big papa Khal in there.
Luke
For sure.
We can knock out the upper end of the curve first.
Cameron
3x? He’s been wrecking people in our meta.
Luke
Okay, so with 3x Dany, I’m interested in how many Drogo / Mirri?
Cameron
Without completely destroying the top end I would saw 3x Drogo and 2x Mirri
Luke
I think that’s fair.
We could even go with 2x dany at that point, really.
Then it’s a matter of who we see: Mirri or Dany?
The little dargons help force through either one.
Cameron
I could see that.
Yeah let’s put that down for now.
Luke
22 characters at the moment.
I’d say we want to be around 33-34
So i think 2x Jorah.
Cameron
Yeah, agreed
Luke
1x Doreah
Cameron
3x Targaryen Loyalist
1x Viserys?
Luke
Hm. I like 2.
Cameron
Fair enough.
We’ll definitely want a Syrio.
Luke
My thoughts exactly
Cameron
And an Illyio or 2.
Luke
So, Illyrio.
I just don’t know if we’re going to have the board to sit back on gold or the money consistently without Tyrion.
Unless everything is going our way, of course.
I think we definitely want 1x Jhogo, though.
Cameron
Illyrio is very good with our expensive characters — Mirri and Drogo, in particular. Perhaps just one?
Luke
We’re at 32 characters without Illyrio.
And you wanted to try and include Unsullied.
Cameron
Sure, Jhogo is a solid body and dodges First Snow. And I think Unsullied gives our burn more bite.
Luke
2 or 3?
Cameron
Personally I would go with three, but we can try 2 for now.
Luke
Let’s go with 3. We can cut.
35 characters seems good.
Cameron
Are we missing anyone obvious?
Luke
Ranging Party ????
Cameron
Hahaha.
Luke
Perhaps Braided Warrior / Aggo to support Khal, maybe? It depends.
Rattleshirts, perhaps?
Cameron
If we’re running Conficastion we should be okay between that and Viserys.
Luke
So can I get 1x Crown and 3x Milk?
Cameron
Yes we can!
Luke
Sweet. 8 attachments seems legit.
Locations —  1x Shadow Tower, 2x Plaza, 2x Estate, 3x Roseroad, and 3x Kingsroad?
Cameron
I run all of the 9 economy locations, personally.
Plaza is tasty. x2 feels right.
Luke
I can see that, though we might end up cutting 1.
So we have 55 cards at the moment with those, which leaves us very little wiggle room for events.
3x Drac for sure.
There are so many I want to run!
Cameron
Yep. x2 Put to the Sword as well?
Luke
PttS might be steep in terms of cost.
I like Nightmares, Fire and Blood, Funeral Pyre, even a cheeky stand event.
Cameron
Nightmares is never “bad” but we should be nerfing enough between Milk and Craven.
Fire and Blood, sure.
Nightmares might feel redundant at times in this deck, is all.
Luke
But Funeral Pyre is so legit.
Cameron
I think we are gonna have to be somewhat event-lite.
 We could probably trim 1 or 2 characters but no more.
Luke
Okay, so I want to cut a copy of Illyrio’s Estate and go 2x Funeral pyre, 2x Fire and Blood. Gotta have those dragons.
Illyrio’s Estate can’t reduce any of our NW characters nor events, and it can only reduce one of our attachments.
7 events seems good to me.
Cameron
Sure, that’s fair point.
Luke
You don’t play banners enough ????
I really like Funeral Pyre or stand.
Cameron
I’m always cautious about losing economy in general, though.
Always sucks to lose a game because you can’t find any economy.
 Let’s try x2 Estates though.
What are we at?
Luke
57
So that’s room for 4 events.
Or 3 if you’re one of those.
Cameron
One of those? Oh! So your one of thoooose
60 or bust.
Luke
My vote is 2x Fire and Blood no matter what; Wildfire is everywhere.
And paying 1 for surprise dragons is nice.
Cameron
Yeah, it’s a great event.
Luke
Since I’m publishing the article, i’m going with 61.
I’m in favor of 2x funeral pyre, cutting an Unsullied, and then adding 1x Waking the Dragon.
That event is just stupid sometimes.
Cameron
I still think this should have Put to the Sword. We have more military icons than anything else, 3x Drogo, 1x Syrio, etc. Seems like a natural fit.
Luke
Fair enough.
Cameron
You can have your extra card, but give me my PttS!
Luke
We have the bird for extra stealth, too.
Cameron
Don’t forget about Ghost!
Luke
My case for the draw / stand over PttS is that this deck is generally wanting to go second, and with craven, a lot of big dudes will still be standing…all of our stealth characters (and attachments) are 1x. Plus the cost.
Cameron
Don’t forget, Dragons/Dracarys helps with enabling it as well.
Luke
Fair.
So 2x Fire and Blood, 2x PttS, 3x Drac is your suggestion?
Cameron
Yes, that’s probably what I would go with.
Luke
Ight let’s roll with it.
Plots.
Cameron
A Noble Cause and Calling the Banners straight off?
I’m not of big fan of Pentoshi.
Luke
I love Trading haha.
Cameron
You would…
Luke
I love-hate it.
I hate it because i think it enables the shitty big dudes decks that everyone complains about, but I love it because it’s the only reliable comeback plot in the game.
I think we want Noble, Calling, and Wildifre.
Cameron
Confiscation since all we have is Viserys for attachments otherwise.
Luke
Definitely.
So that’s 4.
Cameron
Marched?
Luke
I’m undecided on Marched; it’s probably my favorite plot in the game, but it’s kind of a win-more card in the current environment — that or it punishes bad setups.
Cameron
Targ can eat through guys like no one’s business. Marched seems like a good fit.
You don’t have to sell me too hard on Marched. Haha I’m down.
Luke
What do you think of Rebuilding?
Decent cash with the ability to recycle the drac / crown / marched dudes / terminal attachments?
Cameron
Sure. If we don’t have a third straight-up economy plot, Rebuilding may be nice to have.
Luke
My suggestion for a third econ plot would be a second Calling or Summer Harvest if we need one.
Lt’s consider other stuff first.
Summons?
Cameron
I’m never sad to see that plot.
Luke
One left.
So if we’re pushing the swing-back idea, I kinda want a 2-claim
If we’re pushing for more money, I want the second Calling or Rebuliding
Cameron
So it’s Rebuilding, a two claim, or another Calling.
I’m leaning towards Rebuilding or Calling.
Luke
I think Rebuilding is more fitting to what our deck wants to do.
Cameron
Make it so!
Luke
Well, that’s a deck.
Cameron
Sure is.
Here’s the link: http://thronesdb.com/decklist/view/6359/2g1d-targ-watch-1.0
targwatch

Second Sons, Episode 11: Post-GenCon Palooza

by Luke Wortley (eldub)

I would say that I have some interest in this episode, seeing as it’s the first podcast (is it really a podcast, though?) appearance by North American Champion, Chris Schoenthal — of the fabled SoCal meta.

Additionally, as an added bonus(?), we get the other side of the Final Table at GenCon, Seth Low.

There was a part of me, as a live listener, to try and write a review with some sort of witty comment, but let’s be honest, the Second Sons neither needs nor deserves blurbs of any sort.

Here’s the link:

Well, if you haven’t taken a solemn vow to never watch another episode of Second Sons (as you might want to do, seriously), there’s another one live on Wednesday, 24 August 2016 at 22:00 Eastern Time (02:00GMT). You can watch the next, completely incorrigible piece of shit on http://twitch.tv/agotnordic.

 

Sungarden: The small, squishy characters deck

by James Waumsley (JCWamma)

In the GenCon Meta (and, to a large extent, the current one), the way to succeed is to put out big, beefy guys and have more big, beefy guys than your opponent’s board of… you guessed it, big, beefy guys. The big, beefy guys will win challenges for you; a lot of them will accumulate power through renown; and you will reach 15 power – unless, of course, your big, beefy guys are killed by a removal effect (be that event-based kill like Tears of Lys and Put to the Sword, or repeatable kill like The Seastone Chair, Mirri Maz Duur, and Ser Gregor Clegane) or have Milk of the Poppy played on them when you stupidly forgot to include Confiscation in your plot deck.

While a shameless generalization, the previous paragraph is also a pretty fair summary of almost every deck that has been popular for the past few chapter packs (essentially since The First Snow of Winter came out and pushed everyone’s cost curves up). Even Martell, the seeming ‘answer’ with their icon control, has gravitated towards Ghaston Grey (to remove those big characters), and Tears/Tyene Sand (to remove those big characters) and are only different because they lack the renown to win quickly. The ubiquity of this build has actually been a cause of complaint for many people who feel the metagame is too “same-y,” or even random, with a “who can draw their big dudes/removal for the opponents’ big dudes first wins” feel.


I’m here to tell you there is, and has been, Another Way™.

varysIf the game has become a quest of “who can drop the most big guys”, it seems like the easiest way to win that game is to reduce your opponent’s big guy count to zero. What’s the only card in that game that can remove all of the big guys at once? Why, Varys, the grand equalizer of the first year of second edition. I’m genuinely kinda staggered by how few people have been playing Varys in the current meta. So, moving forward from there, what’s the best faction to play Varys from? I may be looking at this through the, ahem, rose-tinted spectacles of my personal success with the deck, but I would like to put forward the case for House Tyrell.

Varys has five weaknesses, to offset how strong he is:

  1. You have to draw
  2. You have to be able to afford
  3. You have to protect him from soft-control(Milk/Nightmares).
  4. You have to protect him from hard-control(Put/Tears/Mirri/etc.).
  5. You have to stop him being cancelledby Treachery.

Now we’ll be outsourcing weaknesses 3 and 5 to our banner, but Tyrell is positioned like no other faction to deal with points 1, 2 and 4.

bear and maiden fairDrawing: as well as having access to the ONLY free, non-conditional draw in the game other than the double-sided Dragon’s Tail – Pleasure Barge – Tyrell also has two tremendous ‘fixer’ events in the form of “The Bear and the Maiden Fair” (#trueBAMF) and Much and More, AKA A Gift of Arbor Red. Between these three cards, Tyrell’s chances of finding Varys are greater than any other faction.

Affording: The Arbor is good, isn’t it?? The most income any one card can provide for marshalling phase use, and unlike the Tywin Lannisters of the world, Varys doesn’t get rid of it. The Arbor will fuel a Varys deck like no other card can, and it’s loyal to Tyrell, baby. Now what’s the weakness with The Arbor? Why, drawing it. Wait a minute…

Protecting from hard control: in a word, Highgarden. As well as completely shutting down Tyene and halving the number of challenges you need to be able to beat Mirri on, it also helps shield you from the likes of Put to the Sword. Good luck winning by 5 on military when I can remove a character.

Now for the other two weaknesses, we essentially need to focus on hand control. Essentially, if the opponent has no hand, she can’t hold onto a Milk for when you drop Varys, and they won’t have Treachery or Nightmares left in hand come the dominance phase. And while Lannister might seem like the ‘go to’ option there, they really don’t have much beyond the loyal Casterly Rock and Cersei Lannister in the way of hand control. No, Martell is where it’s at here. Here’s how the Banner of the Sun can help with an aggressive protection of Varys, as well as what else the banner offers:hve

His Viper Eyes works wonders. On a Varys turn, as long as you have claim-soak, you are more than happy to lose a military, and it lets you target-remove any particular answer card you’re scared of, be that soft-control, cancel, or kill. If there aren’t any there, great! You get their best character instead, you lucky thing – that should make their attempts of rebuilding a touch harder, now, shouldn’t it?

Bastard Daughter is the ultimate troll card for helping increase the attrition. With my extra draw from Pleasure Barge and my focus on intrigue challenges, I’m more than happy to pay 2 gold for a 1-for-1 trade of cards that you have no control over…while also chump-blocking your military challenge.

One of the more subtle benefits of Banner of the Sun is that of First Snow-proofing. The First Snow of Winter has been one of the defining cards of the meta we play in now, to the point where several high-level decks have actually started dropping it out of an assumption that all decks have adapted to deal with it! Certainly not all, though, so being able to combat it is important. Thankfully, the Sun banner allows us to do just that. Palace Spearmen is a surprisingly versatile body, and Knights of the Sun, while not as good, have the potential to offer some much-needed closing speed in tight match-ups. Both sit at the all-important 4-cost slot, a slot made even better for setup reasons thanks to the Arbor, and both cannot take the Ward attachment, removing the vulnerability the cost-slot can suffer from.

Additionally, icon control, especially the military icon, is immeasurably better on smaller boards. Imprisoned can happily sit on most troublesome characters, and Nymeria Sand is versatile and especially great on the First Snow turn. She also makes for a great distraction from Varys, likely to draw Milk/Treachery/Nightmares before he ever hits the table. Lastly, Arianne Martell is delightful on First Snow – effectively giving you an extra character on a smaller board. The permutations she offers are as varied as they are useful.

house florent knightIt is important to focus on surviving First Snow and deploying Varys, of course, but that’s not all. We have a pre-Varys game for if the opponent starts off strongly: deplete the hand, set up econ, manage bombs; and we need a post-Varys game.This is the second part where Tyrell proves invaluable. Two of the most underrated characters in the game, in my experience – and I can only assume it’s because not enough people play Tyrell or Rose banners for people to remember them – are House Florent Knight and Olenna’s Informant. Both of these characters allow you deploy attrition on your opponent’s character-base. The Knight can even, if the stars align, discard the likes of Tyrion and Nymeria (no cards of lower STR on either side, Song of Summer to boost the HFK to 4 STR)! What I just described isn’t just a pipe-dream scenario either, but rather something I have accomplished multiple times. He also loves being dropped in with Arianne on a First Snow turn to discard Syrio, I hear. The Informant, meanwhile, offers an opportunity to provide the finishing touch to destroy an opponent’s board or hand, or else to just swing the power counts around very quickly. Both cards combo delightfully with Arianne, both are non-unique so can be run in a carefree, 3x manner, and both are wonderful at making an opponent say, “…ohhh“.

It is, of course, worth pointing out the sacrifice required to properly deploy the House Florent Knight – namely, no 1-drops. In the entire deck, the only STR 1 cards are the Bastard Daughters, and they won’t stick around long enough to prove relevant. While this decision might seem like too high a price to pay, let’s look at what the 1-drop reducers actually do: they let you optimize your setups to protect from Marched to the Wall (the fabled “Tywin/chud/Roseroad” setup is stuff of legend at this point), and they provide an economic boost in character form. With the Arbor providing a lot of economy already, and with Varys removing all character-based economy, we’re not too interested in that economic boost; as for setups, our ideal setup is either Arbor + 4-drop, Arbor + Highgarden, or Arbor + 2x 2-drops. Never mind cost 7, our only character above cost 5 is Varys – who needs 1-drops??

So with the main faction and banner faction both set in stone for various reasons, we end up with this listCredit for the initial list, as well as joint-credit for all subsequent changes to it, goes to Antti Korventausta (WWDrakey), the man who worked out all of the above in his head, then told me slowly and repeatedly until it sunk in. There will also be a screenshot at the bottom, for those intent on  reading the rest of the article.


With the deck set as Tyrell and Martell, let’s look at all the cool synergies on offer between those factions:

  • Aforementioned Arianne + Informant/HFK
  • Against an empty hand, A Gift of Arbor Red + His Viper Eyes to get round the downside of the Gift and filter their best cards away.
  • A particularly devious one: Imprisoned to help root out the opponent’s Confiscation (play one on a Jaime or Gregor and it often appears quite imminently), allowing Pulling the String to act as pseudo-Confiscation for you. That Pulling performs this function importantly allows you not to run Confiscation yourself, freeing up a vital plot spot and preventing yourself from having to discard your own Imprisoned or Milk on plot 7.
  • Of course, without Confiscation you need Rattleshirt’s Raiders, just in case they don’t play it. Good thing Imprisoned makes it easier to push the Raiders through, and that Arianne can drop them in mid-challenge phase. A personal favourite is declaring a military with the Raiders, the opponent opposing for 4 or 5, then triggering in Arianne to drop in Wildling Horde and triggering them to win the challenge. A similar, albeit less banterous version can be accomplished with Margaery Tyrell.
  • Another application for Pulling the Strings: hand destruction as previously described will often bait an opponent running it into playing Counting Coppers, which, of course, is a contender for the best plot in the game to copy.
  • The third application for Pulling the Strings: with the Arbor on setup, you will often be very happy to set up a Knights of the Sun or Palace Spearmen alongside it. An opponent who is perhaps unfamiliar with your deck, or otherwise overly-aggressive, will be tempted into Marching your 4-drop to the Wall. Marched isn’t omni-applicable enough to justify running 2 copies of it, but running 1 copy and a pseudo-second copy? Perfect.
  • With Varys discouraging running high-costers and Arianne encouraging 5-cost or lower, Tyrell’s lack of good bombs (aside  from Randyll) is actually warped into a boon for the deck!
  • As well as being great on the First Snow round (and a general pain for cards like Gregor), Imprisoned helps make the attrition that the House Florent Knight and Olenna’s Informant push hurt even more.
  • Lastly and most importantly, House Dayne Knight and House Florent Knight have the important distinction of being the only two characters in the game who have their traitsas their name, and you will get a warm feeling every time both are on the board for you at once.

The plot deck is worth touching on briefly:

Pulling the Strings – described above.

The First Snow of Winter: an important tool for keeping the board small in games where you can’t trigger Varys, or for decreasing the chances of a top-decking opponent being able to get out board presence post-Varys. Also a Winter plot to protect against Stark decks running Winterfell.

Marched to the Wall: ideal follow-up plot to Varys, and often to First Snow as well (especially if you’ve dropped in a chud with Arianne or ambushed in an Olenna’s Informant). Can regularly feature as the final nail in the coffin when you’re in post-Varys attrition mode.

Summons: finds what you need in a pinch, provides card advantage and high reserve. Often the opener.

A Song of Summer: high gold, can’t be Naval’d, useful effect that has the side-benefit of letting House Florent Knight hit juicier targets.

The Long Winter: 2 claim goes great with the Informant and often forces opponents to base their entire turn around it on a smaller board. Winter trait for the Stark matchup. And that ‘downside’ of power discard? I have won several games where I’ve triggered this plot and my opponent has reached 14 power. It even removes power from your faction card that the opponent could potentially steal!

Trading with the Pentoshi: not only allows you to play Varys even when you don’t see the economy in your draw deck but also tricks your opponent into overextending beforehand. It can also be flipped post-Varys, if you’ve depleted your opponent’s hand and board and want to move through the gears yourself. More generally it is the “Valar Morghulis” of second edition right now, the only plot you can flip that really gives you a chance to get back into a game you’re losing, and is highly undervalued for that function in my opinion – far from simply being a mindless first turn board-spam plot, it is an important tool to recover seeming lost causes.


Now, I’d like to flatter myself as a reasonable advocate for this deck; however I would be remiss if I did not emphasise how tricky it is to play correctly; it can feel like walking a tightrope – as long as you take every action correctly, you will make it to the other side, but one misstep… To give an example I’d like to link to the video of the final of the Reading regional, recorded and commentated on by erstwhile Southron Bannerman Ben Davy (shout-out to Ben!).GT03_35

Now, having linked it, I’m going to spoil the results (though the deck description that includes a TR does much the same thing): I lost. A big reason I lost was due to a round-two Gregor trigger, in which Gregor pillages Wildling Horde from my deck to kill Arianne. Unavoidable error leaving me a victim of lolrandom high variance, right? …Except, that round, before Gregor was even on the table, I should have teched against him in the plot phase. My opponent, Miguel, had revealed A Noble Cause as his plot. I had revealed Summons, and had a choice between Nymeria and Arianne Martell. Blinded by the facts that a) I had a House Florent Knight in hand and wanted to take advantage of that totes awesome combo, and b) there were 3 Nymerias left in my deck versus 1 Arianne, I opted for Arianne.

Here’s a link to the video:

What I should’ve done was acknowledge that Miguel had just flipped a plot that was almost certainly going to be putting out either Gregor or Tywin; that my deck has a major vulnerability to Gregor (13 5-cost characters, whoop-whoop!); and that Nymeria is as anti-Gregor as it gets. If I fetch Nymeria there then there’s no Gregor trigger, ergo no game-ruination. That’s one example of the level of play you have to maintain throughout a game with this deck. There are several, every game. This is not a deck for the sane (sometimes characterized as a “Full-On Drakey” deck).

And, of course, the deck itself:

sungarden

On the Current Meta: Thoughts for now and for the future

by Patrick Haynes (patrickhaynes)

I’ve been hearing a lot of talk about the current state of the game and the meta at-large, so I thought I’d give my two cents.

What’s good?

Let’s start on a positive note and talk about what’s good in the game right now.

  1. Big Characters: One of the coolest things about this game is that the iconic characters actually matter. Rather than a Castellan of the Rock or some House Clegane Brigands being the stars of the show, it’s the man himself, Tywin Lannister. When he hits the table your opponent will groan in frustration, which is exactly how it should be, at least thematically. In A Song of Ice and Fire, it is the heads of houses that inspire fear in their enemies and so it is in the card game right now, which I love.
  2. Challenges matter: Challenges have always been an integral part of this game, and they continue to be such. Knowing which challenge to do, in which order, and when it’s useful to do something entirely differently is an important aspect of playing the game. It is certainly one of the things that takes a while to get adjusted to, and analyzing the risk/reward of doing a certain challenge at a certain time is always an intriguing process – not to mention that it’s never 100% formulaic.
  3. Highly competitive: All of the factions have at least a tier 1.5 deck. Yes even Night’s Watch and Tyrell. Night’s watch and Tyrell are both way better than people think, and in the right hands (Looking at you, Wamma), they can even be tier 1.

What’s bad?

As we all know, there are some shortcomings…

  1. Deck ubiquity/solved meta: One of the biggest problems with the game right now is that the current meta really is solved. Players from all of the world seem to have found just about every top-tier deck possible at this stage of the game. Because of the abundance of deck sharing in the community (which I think is great, just to be clear), basically everybody knows what all of the good decks are and will often net-deck them, or build a deck inspired by one of them, which results in playing many games against almost identical decks, which gets tiresome.
  2. Lannister: This one, honestly, isn’t one of my major concerns at the moment. Lannister happens to be in a really good place right now, but I think Stark and Martell are basically right there with them. Lannister decks are relatively easy to play and incredibly easy to build, however, so the largest problem with Lannister is simply their ubiquity, and the fact that every other game you play is against a Lannister deck with 48 of the same cards as the last one you played.
  3. Big guys smash: Definitely my biggest problem with the game right now. Basically every good deck boils down to throwing your biggest and best dudes on the table, trying to get off your targeted removal, and stopping your opponent’s targeted removal. It’s just dull, and it means that the game is almost entirely based on luck at this point. If your opponent draws her bombs and you don’t, you will lose the game – simple as that. Personally, as much as I like the fact that big-name characters matter, I am not a fan of the disproportionate weight given to them, considering it really limits the amount of skill at strategy that go into the game, both of which are basically the only reasons I play this game (that, and a love of the source material). Essentially, if I wanted a game based on luck I’d play a kid’s game like Sorry!…or Roulette. Basically I’m just fed up with seeing an opponent flop a duped Tywin and literally not being able to do anything to stop it, no matter how well I play.

Solutions

So how do we fix this crazy situation?

  1. Release more cards: Hopefully the second cycle will have enough good cards that we will see plenty of new decks and new ideas that will be tier one. I know my buddy Ruben is in favor of releasing the whole second cycle as a single block but I also know that: a) FFG will never do that, b) we’ll have the cards soon enough, and c) FFG will NEVER do that. This solution, however, isn’t much of a solution so much as it is a “let’s just wait and see what happens” method, which I’m not a huge fan of.
  2. Wait for Valar: Pretty much in the same vein as the first solution, but a much more specific thing to wait for. I think Valar will positively affect the game; it will make people more cautious and will ideally give us a few more decision points while playing (e.g. should I play my Tyrion now? Or will they just Valar me next turn if I do that?). That was one of my favorite aspects of 1.0, and I’m happy to see it coming back in this game.
  3. Restricted list: For those who don’t know, an FFG restricted list means that there are a number of cards on a list, and you are only allowed to play one card in your deck (draw or plot) on that list. You can play as many copies of that card as the game allows, but cannot use any of the other cards on the list. For example, if Winterfell and Eddard Stark (WotN) were both on the list, you could still play a full playset of Winterfell, but you would still be prohibited from playing any copies of Fast Eddie. Even if you only played a single copy of Winterfell, you could not play any copies of Fast Eddie; you could, however, play Eddard Stark from the Core Set (trust me, it’ll be relevant one day). I know that, for some people, the mere mention of a restricted list sends shivers up their spine and gives them an uncontrollable urge to sharpen their pitchforks and grab their torches. However, I have always been a fan of the restricted list as a method of curbing the metagame and keeping things fresh.

Of those solutions, I think it’s pretty obvious that I prefer the restricted list, so I’m going to delve a little more deeply into why I think it would help and what I would put on it. Firstly, I want a restricted list, not because the game is broken, but because the game is getting boring. As soon as my opponent flips her house card, I know so many of the cards in her deck, and I am pretty much only surprised by a card if it’s a bad one (legitimately saw a Brandon’s Gift the other day and almost did a spit take). With a well-considered restricted list, not only could we reign in some of annoying silliness that has been going on with Lanni Dragon and the like, but we could also add some variety and guesswork to the game. Essentially, with the addition of a small restricted list, when your opponent flips her house card up, you won’t know exactly what bomb she’s playing and might have to alter your play style accordingly.

So what would I put on this restricted list? Well, given that the general concept is to shake up the meta and make sure that just about every good deck will have to slightly adjust, I would restrict the best loyal and the best non-loyal card from most every faction (i.e. everything but Night’s Watch and Tyrell).


So, my restricted list would be the following:

House Baratheon

Robert Baratheon (Core)
Melisandre (Core)

House Greyjoy

Balon Greyjoy (Core)
Iron Mines (Calm Over Westeros) 

House Lannister

Tywin Lannister (Core)
Tyrion Lannister (Core)

House Martell

Ghaston Grey (Core)
Nymeria Sand (The Road to Winterfell)

House Stark

Winterfell (Wolves of the North)
Eddard Stark (Wolves of the North)

House Targaryen

Mirri Maz Duur (Calm Over Westeros)
Dracarys! (Core)

House Tyrell

None

The Night’s Watch

None

Neutral

Trading with the Pentoshi (The Road to Winterfell)

A word on Trading, as that plot has become near ubiquitous in the meta (I haven’t built a deck without it in a long time), but it seems like the presence of Naval and the introduction of Summer Harvest might lower its popularity enough already.


A notable exclusion – The First Snow of Winter. What a card, right? A staple in aggro / removal decks and the meta-defining card for several months. Additionally, a lot of people complained about First Snow being such a ubiquitous card and a silver bullet to at least three deck archetypes: Tyrell Knights, Targ Fealty (debatable), and Night’s Watch Defense. Not to mention that the card single-handedly pushed Burned Men into almost every Lannister main or Banner Lion deck. Here’s the thing, there are three reasons why FSoW should NOT be on the restricted list: 1) Cost curves have adjusted for almost every competitive deck. Given the ubiquity of the card, every deck, no matter how strong in the current meta, has to take it into account. 2) I think people dramatically undervalued the levelling power that Wildfire Assault and Varys could have. With both cards making a bit of a resurgence as hard-and-fast board wipes, First Snow is taking a bit of a back seat in decks that might otherwise prefer more permanent resets. 3) Perhaps, most importantly, we should consider the fact that resets are a cornerstone of the game’s identity and always have been. The possession of an on-demand reset is also, at times, more detrimental to your own board-state as it is to your opponent’s, which leads to tricky scenarios, especially mid-late game.


What effect would this restricted list have? Well, right off the bat it would completely break apart the Lanni Dragon deck that everybody knows and loves. As someone who plays that deck a lot and sees the pain in my opponent’s eyes, I think it’s probably a good deck to break up. Secondly, it would damage the Stark Fealty decks that are currently so stellar. Now, rather than having the best of both worlds with insane power gain and challenge denial, they’ll have to pick one or the other. Additionally, a restricted list makes Martell decks choose between icon removal and Ghaston Grey/hand control, while still leaving them very open to the creation of a Sand Snake deck. For Targ, it limits their kill and forces them to choose between burn and target kill, rather than having an abundance of both. Bara is not particularly dominant right now, and it’s only on this list because I think that, were they not hit, they would quickly soar to the top of the pool. Greyjoy is no longer an insanely optimal banner, and the restricted list limits the power of their blitz rush, while still making it very possible. However, the most important thing that this list would do, in my opinion, is boost the popularity and playability of both Night’s Watch and Tyrell. If all of the other factions are shaken up, and people can no longer play the easy to build monster smash decks from the other factions, they’ll have to start looking more carefully at what decks they can build, which may draw them to the two factions that have been inordinately underplayed since the release of the core.

Overall, I think it would significantly shake up this game, and make everybody go back to deck building and looking at their options of what they can put in a deck which I would really like. I personally haven’t been very inspired to build a deck in a long time (except Night’s Watch, shout out to Arry the orphan boy) and I think a lot of people are in the same boat. Maybe this is pointless, and the cards in the second cycle will shake things up enough by themselves. But from what I’ve seen so far that is not the case. I’ve been playing around with proxied versions of new cards for a while, and none of the ones that have been spoiled have opened the doors for new tier one decks. There are a lot of new tier 2 or tier 1.5 decks, some using the seasons agendas, others just using new cards (hello almost tier 1 Night’s Watch with Craven) but I have personally not found a single deck that is better than an updated version of an already tier 1 deck, and that’s just boring.

 

GenCon Wrap-up: Preparing for a tournament

by John Wright (handshaker6)

A couple weeks ago was GenCon. Hopefully by now you know the happy result: Chris Schoenthal won the North American Championship using a Lannister Banner of the Dragon deck, which had been run through the SoCal testing wringer until it was in championship form.

I’ve been trying to think of how I can add something to the community processing of a major tournament. By the time this write-up is published, Chris will have gone through his victory lap of podcast appearances and likely will have also published a tournament report of his own. Many others will have shared their experiences as well. Since I wasn’t able to make it out to Indianapolis, I don’t have anything to contribute on that end. However, I did get to work on the creation of the winning deck as it transformed from a Lannister ambush deck to a Lanni-Dragon Monster deck, so I can provide a unique perspective on our development and testing process.

**Note: Originally, I was hoping to pair this article with a mirroring one written from Seth’s point-of-view to give insight into the preparation of both of the final two GenCon decks. Unfortunately, work and life commitments kept Seth busy, and he is now flying across the country for Simoni’s wedding (congrats Steve!). I’m still hopeful we get some kind of tournament report, etc., from him in the future. In the interest of attempting to present a little bit of both sides, at the end of this article I am including my attempt at recreating the Martell-Wolf build Seth played. My attempt won’t be as good as Seth’s own retrospective, but at least it’s something.


From Southern California:

I was there when Chris Schoenthal decided to go to GenCon this year. A little over a month before the tournament, we were preparing to say good-bye to our friend and metamate Shaun, who we were sending to South Carolina in order to start an eastern branch of our SoCal meta. David and I were playing a match while Chris and Shaun watched, and conversation turned to David and Shaun’s reunion visit in Indianapolis at GenCon. “Wait,” Chris interrupted, “you guys are going to GenCon?” David and Shaun confirmed. “Great!” Chris said, “then I’m going, too!”

“But, Chris,” we rejoined, “GenCon is sold out! Tickets were gone the day they went on sale.”

It turns out that Chris has a habit of buying tickets to major Thrones events, even if he is unsure that he is going to be able to attend them. As is his wont, he had bought one for GenCon, but being unaware of anyone else traveling from California, he had not made any plans to follow through on his trip to the Midwest.

Right then and there, Chris decided to attend GenCon. Immediately, the small group of us hanging around on a casual game night started discussing the expected meta for GenCon and what deck we thought would perform best at the tournament.


The Meta

winterfellThe largest surprise of the GenCon metagame to me was the relative lack of Stark decks represented at the event. That first evening, our conversation basically boiled down to “a lot of Lannister, a ton of Stark, a smattering of Martell, with maybe some Greyjoy around the edges.” Now, I don’t have any official numbers in front of me currently, but we really expected a large number of players at Gencon to be playing some form of the Northerners.

You see, Lannister was undisputed tops of the meta, with Martell close behind. We thought Stark would see play as a viable answer to these two houses. On top of their role as counters to Lanni and Martell, the Starks had dominated Origins and had been performing well internationally. As we brainstormed decks, we were really focused on these three houses, with the belief that Stark would truly be the deck you had to be able to beat regularly in order to win.

(Side note: I love that there were a few NW-Lanni decks that did well at this tournament. I really didn’t think this was a super-viable deck quite yet, but I was obviously wrong on that front. Looks like choke is going to be a strong deck type sooner than I thought.)


Deck Preparation

At one point that first evening, I remember David turning to me and asking what I thought. “Well,” I answered, “I think I would start off looking real hard at Lanni Crossing.”

The Lanni jumper deck is one that I consider SoCal-flavored, since Lucas was the first to really popularize it, and I liked the idea of our SoCal travelling party wielding a SoCal deck. Plus, I knew the BAMF! deck ran 3x Treachery, which works really, really well against both Winterfell and Ghaston Grey. Also, I feel that Tower of the Hand is a card that really quickly got overlooked, and I wanted to see if I could make it work. So, here was our starting point:

http://thronesdb.com/decklist/view/5895/bamf-tower-of-the-hand-1.0

The one other part of this deck that I think is worth pointing out here is the removal of Tears of Lys in favor of two copies of Nightmares. In a meta with Winterfell, Robb, Nymeria and Ghaston, doubling up on Treachery and Nightmares is one of the significant features of the Lanni-Dragon deck that ultimately won.

After a couple weeks of testing, the group was not super happy with the BAMF! deck. I remember Chris in particular did not find it consistent enough for his taste. So, we decided to start looking in other directions for what to bring to GenCon.

Around that same time, I happened to have a Facebook conversation with Jeremy Hammond. For my money, he’s one of the more creative deck builders in Second Edition, and I was picking his brain about a Lanni-Wildling deck he had once brought to a tournament (going undefeated before dropping out before the cut). Among the words of wisdom I got from Jeremy: “People just weren’t ready for 3x Milk and 3x Nightmares.”

This conversation also sparked another idea: if we were concerned about Winterfell, there is an easy, on-demand way to handle this troublesome location – running Winter plots. And so, I started trying messing around with builds that ran Mance, a Winter plot suite, and other Wildling cards to round out the edges. Here’s the closest I got, trying to create a hybrid mix of BAMF and Winter-Wildlings:

http://thronesdb.com/decklist/view/5896/wildling-house-lannister-winter-lord-of-the-crossing-1.0mance'

I still really like this deck – mostly because it features Mance and the Wildling Horde, which have become pet cards of mine. Also, between Gregor, Tower of the Hand, PTTS, Tears, and two two-claim plots, it can hit really hard on removal. However, this deck also became extremely reliant on Mance coming out quickly. Once again, testing found it too inconsistent.

Some quick reflections about the Wildling deck: as you’ll see, it’s really not too far away from the deck that Chris piloted to victory. Rattleshirt’s Raiders and Milk of the Poppy have both entered as important 3x inclusions. Importantly, we took out the heavy reliance on Wildling and Winter tech, and removed the janky Tower stuff in favor of the best cards of the Dragon Banner, but the core of the deck is here at this point: really good Lanni stuff supported by a lot of blanking and removal effects.

At this point, we were running out of time with about two weeks before GenCon. I started experimenting with GJ-Lion featuring the Wildlings, wondering if Fishwhiskers could give a little extra punch needed to make the Winter plots worthwhile (he didn’t). Then, I flipped it around and looked at Lanni-Kraken, which James Speck had won the SoCal Regional with. I never really loved either of these decks, but they did teach us that there was room for a minimized Wildling package in a Lanni deck running a Banner – we didn’t necessarily have to force it into Lord of the Crossing build.

I remembered that Ryan Jones had a really good Lanni-Dragon deck he had used to win KublaCon. I ended up taking the Lanni-Kraken/Wildling build I had been toying with, removing a dozen GJ cards in favor of the 12 Targaryen ones he had used and running it out to our group. I sent the deck around to our small testing group again, they continued to make it better (i.e. removing weird Shagga/Melisandre cards I like), and we ended up with the finished product that both Chris and David (who made the second-day cut) ran. Chris’s Tournament Report and list can be found here:

http://www.cardgamedb.com/forums/index.php?/topic/32433-tournament-report-2016-north-american-continental-champion/#entry281922


Final changes and last thoughts

There were a few things Chris and David insisted on, which made the deck a lot better. When I first sent out the list, it was running 3x of Tywin, Mountain, Mance and Mirri – which was fun, but not ideal. The amount of Winter plots gradually dropped, until only Winds of Winter remained. Most importantly, they really wanted to get up to 3x Treachery and 2x Nightmares. I thought that maybe the 5th event doing the same function was perhaps overkill, but Chris was definitely right on that point – the 3rd copy of Treachery won him the final match against Seth by canceling a key Ghaston (although, he was holding a Nightmares in his hand as well, so maybe there’s still room for that argument).

We ended up with a deck that just straight-up featured more overpowering characters in it at the high end of the curve than almost any other deck would be able to bring. Illyrio and Jorah are fantastic support cards that fill out the curve and help push the deck to close with renown. Illyrio is perhaps the most important here, as he provides you with very valuable stand in order to get more mileage out of the large 7-cost characters the deck is filled with. Finally, Confiscation, 3x Rattleshirt’s Raiders, Nightmares and Treachery worked together to counter the best control options currently available out of Martell.


Last thoughts on certain cards:

rattleshirtsMance Rayder – Just think of him as a very poor version of a 4th copy of Tywin. A tricon with renown that gives a +1 bonus on winter plots (or lets you use Tyrion gold for ambush). He’s not amazing right now, but I do really think he adds just a little bit of consistency to the deck that you need in an extended tournament like Chris faced at Gencon.  Also, Mance is great to push Martell into doubling down on icon removal – having a 4th huge character (or even 5th, if you’re counting Jaime) gives too many targets for Martell to handle, and featuring another tricon keeps icons on the board.

Attachment control – I think this is the most you can run in a single deck currently. Attachments are really good right now, and one of the more subtle strengths of this deck is the ability to constantly remove them.

Wildfire – Personally, I believe that we are in a post-First Snow meta. The top decks have adjusted and are no longer vulnerable to a FS-based total board wipe. So, one of the last changes we made was actually to swap out FS for Wildfire; I think WF actually hits Stark a lot harder than First Snow currently.


From the District of Colombia (kind of):martell main

Here is my best stab at what I think the other final deck looked like. We know DC doesn’t actively share decklists, but I’ve done as much research as I could from people who got to play against it. I’m sure this list isn’t totally accurate, but it seems to be reasonably close. As close as we’re going to get, anyway.

http://thronesdb.com/decklist/view/5907/house-martell-banner-of-the-wolf-attempted-recreation-of-g-1.0

This build is a powerful control deck. I think the addition of Filthy Accusations is just brilliant. I’m not entirely sure about how the negative attachment and event suite were filled out, but it sure seemed like it leaned heavier into the attachment side of things – which is a strong move in a meta where you’re expecting lots of Winterfell.

I’m also a big fan of the cost curve. Playing so many 4-5 cost armies is a great way to leverage the high efficiency of Arianne. To be honest, this is the direction I’d like to see the game continue down in the future. Congratulations to Seth for taking it to an impressive Final.

 

Green Dreamers, Episode 3: National Champ vs. National Champ

by Luke Wortley (eldub)

This week, Green Dreamers is finally back with a special feature episode. The matchup speaks for itself: Lannister-Banner of the Dragon vs. Stark-Fealty. It’s a meta-defining matchup with two decks that are clearly top-level builds.

However, what really matters here is the players. We have two players from the Columbus, Ohio meta (I told yall that those guys are good…) who swept US Nationals, keeping the crown in Columbus in both Joust and Melee for the first Origins of Second Edition.

Seriously, if you’re still doubting whether or not good players come from the midwest, go to Columbus and play some Thrones. They’ve got 2 National Champs and a bunch of Regional swag…

At any rate, here’s the newest episode of Green Dreamers, featuring Nate Tarantelli (Stark-Fealty, 2016 US National Champion — Joust) vs. Ryan Erichsen (Lannister-Dragon, 2016 US National Champion — Melee).*

 

*It’s also worth noting that Ryan made Top 8 in Joust, finishing King of Swiss and that Tyler Hockman (Indianapolis Regional Champion, also made the Top 8).

Second Edition Cube List

Until we get the nesting of our pages updated (where the list will be maintained and readily available with the release of new cards), we will confine the cube list to this post. 

Cube List for A Game of Thrones LCG Second Edition

Packs Required:
2x Core Set
1x Wolves of the North Deluxe Expansion
1x Taking the Black
1x The Road to Winterfell
1x The King’s Peace
1x No Middle Ground
1x Calm over Westeros
1x True Steel

HOUSE STARK
Catelyn Stark (Core)
Grey Wind
Ice
Robb Stark
Summer
Winter is Coming
Ser Rodrik Cassel
Hodor
Winterfell Crypt
King Robb’s Host
Bear Island Loyalist
Winterfell
Catelyn Stark (WOTN)
The Pack Survives
The Blackfish
Sansa Stark (WOTN)
Wolves of the North
Wardens of the North
A Time for Wolves
A Time for Wolves
Arya Stark (Core)
Eddard Stark (Core)
Eddard Stark (WOTN)
For the North!
Gates of Winterfell
Like Warm Rain
Sansa Stark (Core)
The Wolfswood
Bran Stark
Bran Stark
Direwolf Pup
Direwolf Pup
Tumblestone Knight
Tumblestone Knight
Vanguard of the North
Lady
Maester Luwin
Winterfell Castle
Winterfell Kennel Master
Wolf Dreams
Greatjon’s Vanguard
Septa Mordane
House Tully Septon
Osha
Osha
Ward
Ward
Arya’s Gift
Winterfell Heart Tree
As Hard as Winter
Jory Cassel
Old Nan
Needle
Rickon Stark
Jon Snow (WOTN)
Frozen Solid
Arya Stark (WOTN)
Shaggydog
Riverrun Minstrel
Nymeria

HOUSE BARATHEON
Consolidation of Power
Consolidation of Power
Lightbringer
Lightbringer
Ours is the Fury!
Ours is the Fury!
Robert Baratheon
Robert Baratheon
Stannis Baratheon
Stannis Baratheon
The Red Keep
The Red Keep
Moon Boy
Moon Boy
Tohbo Mott’s Armory
Tohbo Mott’s Armory
Kingswood
Kingswood
In the Name of Your King!
The King’s Peace
Bastard in Hiding
Bastard in Hiding
Chamber of the Painted Table
Chamber of the Painted Table
Fiery Followers
Fiery Followers
King’s Hunting Party
King’s Hunting Party
Maester Cressen
Maester Cressen
Melisandre
Melisandre
Seen in Flames
Seen in Flames
Selyse Baratehon
Selyse Baratheon
Ser Davos Seaworth
Ser Davos Seawortth
Vanguard Lancer
Vanguard Lancer
King Robert’s Warhammer
King Robert’s Warhammer
Royal Entourage
Royal Entourage
Gendry
Gendry
Stinking Drunk
Stinking Drunk
The City Watch
The City Watch
Ser Barristen Selmy
Ser Barristen Selmy
Motley
Motley
Even-Handed Justice
Even-Handed Jutice
Shireen Baratehon
Shireen Baratheon
Renly Baratheon
Renly Baratheon

HOUSE LANNISTER
Casterly Rock
Casterly Rock
Cersei Lannister
Cersei Lannister
Grand Maester Pycelle
Grand Maester Pycelle
Hear Me Roar!
Hear Me Roar!
Lannisport
Lannisport
Tywin Lannister
Tywin Lannister
Cersei’s Wheelhouse
Cersei’s Wheelhouse
I Never Bet Against My Family
I Never Bet Against My Family
Trial by Combat
Trial by Combat
Small Council Chamber
Small Council Chamber
Queen’s Assassin
Wardens of the West
Burned Men
Burned Men
Gold Cloaks
Gold Cloaks
Joffrey Baratheon
Joffrey Baratheon
Lannisport Moneylender
Lannisport Moneylender
Ser Jaime Lannister
Ser Jaime Lannister
The Things I Do For Love
The Things I Do For Love
The Tickler
The Tickler
Treachery
Treachery
Tyrion Lannister
Tyrion Lannister
Widow’s Wail
Widow’s Wail
The Hound
The Hound
Brothel Madame
Brothel Madame
Ser Gregor Clegane
Ser Gregor Clegane
Paid Off
Paid Off
Bronn
Bronn
Ser Ilyn Payne
Ser Ilyn Payne
Tower of the Hand
Tower of the Hand
Crossroads Sellsword
Crossroads Sellsword
Red Cloaks
Red Cloaks

HOUSE TARGARYEN
Daenarys Targaryen
Daenarys Targaryn
Dracarys!
Dracarys!
Fire & Blood
Fire & Blood
Khal Drogo
Khal Drogo
Plaza of Punishment
Plaza of Punishment
Viserys Targaryen
Viserys Targaryen
Blood Magic Ritual
Blood Magic Ritual
Funeral Pyre
Funeral Pyre
Jhogo
Jhogo
Vaes Dothrak
Vaes Dothrak
Blood of the Dragon
Crown of Gold
Braided Warrior
Braided Warrior
Dothraki Sea
Dothraki Sea
Drogo’s Arakh
Drogo’s Arakh
Drogon
Drogon
Rhaegal
Rhaegal
Viserion
Viserion
Handmaiden
Handmaiden
Magister Illyrio
Magister Illyrio
Ser Jorah Mormont
Ser Jorah Mormont
Unsullied
Unsullied
Waking the Dragon
Waking the Dragon
Rakharo
Rakharo
Crone of Vaes Dothrak
Crone of Vaes Dothrak
The Silver Steed
The Silver Steed
Dothraki Outriders
Dothraki Outriders
Dragon Sight
Dragon Sight
Aggo
Aggo
Merchant Prince
Merchant Prince
Mirri Maz Duur
Mirri Maz Duur

HOUSE GREYJOY
Balon Greyjoy
Balon Greyjoy
Euron Crow’s Eye
Euron Crow’s Eye
Great Kraken
Great Kraken
The Kraken’s Grasp
The Kraken’s Grasp
We Do Not Sew
We Do Not Sew
The Seastone Chair
The Seastone Chair
Dagmer Cleftjaw
Dagmer Cleftjaw
The Reader
The Reader
Rise of the Kraken
Loot
Aeron Damphair
Aeron Damphair
Alannys Greyjoy
Alannys Greyjoy
Asha Greyjoy
Asha Greyjoy
Theon Greyjoy
Theon Greyjoy
Maester Wendymar
Maester Wendymar
Black Wind’s Crew
Black Wind’s Crew
Drowned Man
Drowned Man
Iron Fleet Scout
Iron Fleet Scout
Risen From the Sea
Risen From the Sea
Salty Navigator
Salty Navigator
Throwing Axe
Throwing Axe
Raiding Longship
Raiding Longship
Fishing Net
Fishing Net
Newly Made Lord
Newly Made Lord
Priest of the Drowned God
Priest of the Drowned God
Raider from Pyke
Raider from Pyke
Iron Mines
Iron Mines
Drowned God’s Blessing
Drowned God’s Blessing
Lordsport Shiprwright
Lordsport Shipwright
Fishwhiskers
Fishwhiskers
Ahead of the Tide
Ahead of the Tide

HOUSE MARTELL
Areo Hotah
Areo Hotah
Doran Martell
Doran Martell
The Red Viper
The Red Viper
Doran’s Game
Doran’s Game
Greenblood Trader
Greenblood Trader
Ghaston Grey
Ghaston Grey
Vengeance for Elia
Vengeance for Elia
Tyene Sand
Tyene Sand
The Boneway
The Boneway
The Long Plan
Dawn
His Viper Eyes
His Viper Eyes
Arianne Martell
Arianne Martell
Confinement
Confinement
Dornish Paramour
Dornish Paramour
Edric Dayne
Edric Dayne
House Dayne Knight
House Dayne Knight
Maester Caleotte
Maester Caleotte
Obara Sand
Obara Sand
Palace Spearman
Palace Spearman
Sunspear
Sunspear
Unbowed, Unbent, Unbroken
Unbowed, Unbent, Unbroken
Bastard Daughter
Bastard Daughter
In Doran’s Name
In Doran’s Name
Nymeria Sand
Nymeria Sand
Attained
Attained
Condemned
Condemned
Imprisoned
Imprisoned
Maester of Starfall
Maester of Starfall
Quentyn Martell
Quentyn Martell
Knights of the Sun
Knights of the Sun

HOUSE TYRELL
Highgarden
Highgarden
Olenna’s Cunning
Olenna’s Cunning
Paxter Redwyne
Paxter Redwyne
The Mander
The Mander
The Queen of Thorns
The Queen of Thorns
Pleasure Barge
Pleasure Barge
Lady-In-Waiting
Lady-In-Waiting
Butterbumps
Butterbumps
The Arbor
The Arbor
Pulling the Strings
Bear and the Maiden Fair
Courtesan of the Rose
Courtesan of the Rose
Growing Strong
Growing Strong
Heartsbane
Heartsbane
Left
Left
Right
Right
Maester Lomys
Maester Lomys
Margaery Tyrell
Margaery Tyrell
Olenna’s Informant
Olenna’s Informant
Randyll Tarly
Randyll Tarly
The Knight of Flowers
The Knight of Flowers
Wardens of the Reach
Wardens of the Reach
Arbor Knight
Arbor Knight
Lady Sansa’s Rose
Lady Sansa’s Rose
Mare in Heat
Mare in Heat
Ser Hobber Redwyne
Ser Hobber Redwyne
Ser Horas Redwyne
Ser Horas Redwyne
Roseroad Patrol
Roseroad Patrol
Gift of Arbor Red
Gift of Arbor Red
House Florent Knight
House Florent Knight
To the Rose Banner!
To the Rose Banner!

NIGHT’S WATCH
Messenger Raven
Messenger Raven
Old Bear Mormont
Old Bear Mormont
Old Forest Hunter
Old Forest Hunter
Samwell Tarly
Samwell Tarly
Take the Black
Take the Black
Yoren
Yoren
Will
Will
The Watchers on the Wall
The Watchers on the Wall
Northern Rookery
Northern Rookery
For the Watch!
The Sword in the Darkness
Stonesnake
Stonesnake
Benjen Stark
Benjen Stark
Castle Black
Castle Black
Ghost
Ghost
Jon Snow
Jon Snow
Longclaw
Longclaw
Maester Aemon
Maester Aemon
Ranging Party
Ranging Party
Ser Waymer Royce
Ser Waymer Royce
The Wall
The Wall
Veteran Builder
Veteran Builder
The Watch Has Need
The Watch Has Need
Unsworn Apprentice
Unsworn Apprentice
Practice Blade
Practice Blade
Ser Alliser Thorne
Ser Alliser Thorne
Halder
Halder
Chett
Chett
Sworn Brother
Sworn Brother
Old Bear’s Raven
Old Bear’s Raven
The Shadow Tower
The Shadow Tower

NEUTRAL
Bodyguard
Bodyguard
Little Bird
Little Bird
Syrio’s Training
Syrio’s Training
Noble Lineage
Noble Lineage
Put to the Sword
Put to the Sword
Tears of Lys
Tears of Lys
Hand’s Judgement
Hand’s Judgement
Milk of the Poppy
Milk of the Poppy
Put to the Torch
Put to the Torch
Rattleshirt’s Raiders
Rattleshirt’s Raiders
Seal of the Hand
Seal of the Hand
Superior Claim
Superior Claim
The Iron Throne
The Iron Throne
Green Dreams
Green Dreams
Shadowblack Lane
Shadowblack Lane
Street of Steel
Street of Steel
Street of Sisters
Street of Sisters
Street of Silk
Wildling Horde
Wildling Horde
Support of the People
Support of the People
Syrio Forel
Syrio Forel
Hedge Knight
Hedge Knight
Knighted
Knighted
Nightmares
Nightmares
Wildling Scout
Wildling Scout
Maester’s Chain
Young Spearwife
Young Spearwife
Mance Rayder
Mance Rayder
House Maester
House Maester
Healing Expertise
The Eyrie
Littlefinger
Littlefinger

PLOTS
A Clash of Kings
A Clash of Kings
A Noble Cause
A Noble Cause
A Storm of Swords
A Storm of Swords
Building Orders
Building Orders
Calling the Banners
Calling the Banners
Confiscation
Confiscation
Heads on Spikes
Heads on Spikes
Jousting Contest
Jousting Contest
Marched to the Wall
Marched to the Wall
Power Behind the Throne
Power Behind the Throne
Rebuilding
Rebuilding
Snowed Under
Snowed Under
Sneak Attack
Sneak Attack
Supporting the Faith
Supporting the Faith
Here to Serve
Here to Serve
Muster the Realm
Muster the Realm
Tourney for the King
Tourney for the King
Fallen From Favor
Fallen From Favor
The Winds of Winter
The Winds of Winter
Close Call
Close Call
Famine
Famine
A Song of Summer
A Song of Summer
Wraiths in Their Midst
Wraiths in Their Midst
Summons
Filthy Accusations
Reinforcements
Weapons at the Door
The Long Winter
Forgotten Plans
The First Snow of Winter
Trading with the Pentoshi
Naval Superiority
Political Disaster
Fortified Postiion
Calm Over Westeros
A Feast for Crows
A Game of Thrones

STARTER CARDS
1 each Faction Card/Banner Card
1 Fealty
1 Lord of the Crossing
2 Roseroad
2 Kingsroad
2 Tourney Grounds
1 Marching Orders
1 Filthy Accusations
1 Summons
1 Taxation
1 Counting Coppers
1 Ranger’s Cache
1 Wildfire Assault
1 Varys

(After drafing)Up to 6 copies of any combination of the following cards:
*Meager Contribution
*Dragonstone Port
*Illyrio’s Estate
*Rose Garden
*Heart Tree Gove
*Blood Orange Grove
*Sea Tower
*Western Fiefdom
*Dragonstone Faithful
*Lannisport Merchant
*Desert Scavenger
*Iron Islands Fishmonger
*Winterfell Steward
*Garden Caretaker
*Targaryen Loyalist
*Steward at the Wall